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10815 Rose Ave, Los Angeles, CA 90034 |
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Objective |
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To be able to use my skills and knowledge as a 2d and 3d artist to contribute to the team. |
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Summary of Qualifications |
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• Ability to rapidly learn and assimilate new technologies and techniques. |
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Skill Set |
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• Computer skills: Unreal Editor 3, 3DS Max, Maya, Photoshop, Illustrator, Vue, Perforce. |
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Experience |
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Collision Studios(contract), Los Angeles, CA |
DogTown 2010 |
Flash Generalist |
• Using action script 2 for creating save data for pause function. |
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Electronic Arts Los Angeles(contract), Playa Vista, CA |
Unannounced Wii title ( release date Fall 2010) |
Illustration Artist |
• 2d line arts illustration. |
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IsoPod Labs(contract), Santa Monica, CA |
TBA (Xbox 360, PS3) |
Destruction Artist |
• Optimizing assets for better performance. |
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InWorld Studio(contract), Los Angeles, CA |
Sammy & Sue Green World (PC) |
Background Artist |
• Optimizing assets for better performance. |
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Electronic Arts Los Angeles(contract), Playa Vista, CA |
Tiberium (Xbox 360, PS3, PC) |
Background Artist |
• Optimizing assets for better performance. |
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Delirious Game(contract), Sherman Oaks, CA |
TBA Title (Xbox 360, PS3, PC) |
Technical Artist |
• Cleaned up and optimized high-poly assets created by outsourcing companies. |
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Climax(contract) , Santa Monica , CA |
Silent Hill - Origins (PSP) |
Jr. Artist |
• Assisted with creation of in-game props. |
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April – June 2006 |
Next Gen Demo (PS3) |
Jr. Designer |
• Created level and cut scenes, using Unreal 3’s tools and Kismet. |
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Education |
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The Art Institute of California – Los Angeles |
Bachelor of Science Degree, Game Art & Design |
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Mod Team: Game Wizard |
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REFERENCES AVAILABLE UPON REQUEST |
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