Hieu D. Tran Portfolio © 2010

Resume
 
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resume


Cell # 215-820-4170

10815 Rose Ave, Los Angeles, CA 90034

Objective

To be able to use my skills and knowledge as a 2d and 3d artist to contribute to the team.

Summary of Qualifications

• Ability to rapidly learn and assimilate new technologies and techniques.
• Experience in various production pipelines in a development environment.
• Experience in various of software.
• Fundamental understanding of colour, illustration and design.

Skill Set

• Computer skills: Unreal Editor 3, 3DS Max, Maya, Photoshop, Illustrator, Vue, Perforce.
• Computer skills: Flash, Dreamweaver, After Effects, Microsoft PowerPoint, Excel and Word.
• Language skills: Unreal Script, Action Script 3, Php, Lua, CSS, Javascript, mySQL, HTML.

Experience

Collision Studios(contract), Los Angeles, CA
April 2009 - May 2009

DogTown 2010

Flash Generalist

• Using action script 2 for creating save data for pause function.

Electronic Arts Los Angeles(contract), Playa Vista, CA
October 2009 - December 2009

Unannounced Wii title ( release date Fall 2010)

Illustration Artist

• 2d line arts illustration.
• Concepting thumbnails.

IsoPod Labs(contract), Santa Monica, CA
November 2008 - May 2009

TBA (Xbox 360, PS3)

Destruction Artist

• Optimizing assets for better performance.
• Creating in game destruction shell.
• Create particle effect.

InWorld Studio(contract), Los Angeles, CA
February 2009 - April 2009

Sammy & Sue Green World (PC)

Background Artist

• Optimizing assets for better performance.
• Creating in game building and assets.
• Create and set dress interior building.

Electronic Arts Los Angeles(contract), Playa Vista, CA
March 2008 - September 2008

Tiberium (Xbox 360, PS3, PC)

Background Artist

• Optimizing assets for better performance.
• Creating in game assets.
• Set dressing in game environments.

Delirious Game(contract), Sherman Oaks, CA
January 2007 - March 2008

TBA Title (Xbox 360, PS3, PC)

Technical Artist

• Cleaned up and optimized high-poly assets created by outsourcing companies.
• Created game play test levels.
• Set up 3D scenes for pre-rendered sequences.

Climax(contract) , Santa Monica , CA
June – September  2006

Silent Hill - Origins (PSP)

Jr. Artist

• Assisted with creation of in-game props.
• Worked with other employees to problem solve.

April – June 2006

Next Gen Demo (PS3)

Jr. Designer

• Created level and cut scenes, using Unreal 3’s tools and Kismet.
• Technical support.
• Modeled and textured in game assets.

Education

The Art Institute of California – Los Angeles
Graduated date: September 2006

Bachelor of Science Degree, Game Art & Design

Mod Team: Game Wizard

REFERENCES AVAILABLE UPON REQUEST