Hieu D.Tran PortfolioHome

Home <<< 3d Works 2d Works Website Resume click to download resume

I started working in the game industry as a 3d artist. While I was at climax, I had more experience working with the Unreal Engine 3, giving me broader knowledge of level design and in game fx. At Delirious Games I learned to be more resourcefull. I've gained more experience in creating environmental art, character rigging, set dressing and rendering in Vue as well as some lua scripting. I'm well rounded in 3D Studio Max and Maya. I mainly work with Photoshop for texturing and 2d illustration. Through my education I have developed a proper foundation and have applied those skills to Next Generation game development at Electronic Arts LA, where I created 3d art and cleaned up assets and level sets. InWorlds Studio has helped me develop on those skills through asset creation and set dressing as well as working on scripts in the Multiverse engine. At Isopod Labs I worked on asset destruction and fx scripting. I took some freelance jobs on 2d illustration. Throughout my career I've bounced from a 3d to 2d works to a technical artist. Regardless of the job, I'm always eager to employ my skills in the most productive manner.I pro actively seek out inefficiencies and problems in existing pipelines and apply my knowledge to develop intuitive solutions.